Forums: Intel LAN Fest Howie's SoCal 2009
Games we would like
10/28/09 at 07:41 PM
#1
alion94
I say Counter Strike: Source
Posts: 2
Call of Duty 4. I'm pretty sure a lot will attend this,
Posts: 2
Agreed sounds like allot of us COD4 Players are talking about it.
So i'll 2nd cod4. Promod Live NA 2.04, MR15 or mr12....
So i'll 2nd cod4. Promod Live NA 2.04, MR15 or mr12....
Posts: 90
Counterstrike: Source.
we will be there for sure if you guys have it
we will be there for sure if you guys have it
Posts: 6
Get source in this thing.
Posts: 18
SOURCE BITCHES!!
Posts: 1
POKEMON!!!
Posts: 16
Sims 3.
Whoever can get promoted the most in 1 hour.
Whoever can get promoted the most in 1 hour.
Posts: 8
YOu know guys a lot of people are probably going to get CoD4:MW2. But yeah CoD4...Also L4D/L4D2. But what a must should be over there is of course TF2!!!
Posts: 9
cod4, bf2, l4d
howies.com/forums
howies.com/forums
Posts: 19
TeamFortress 2 Needs to be there
Posts: 4
Team Fortress 2 is a must
Posts: 1
Team Fortress 2 has to be there.
Posts: 1
Would personally love to see TF2 at this event. Great spectator game compared to most other first person shooters.
Posts: 2
TF2 and CS:S and COD4 are a must
Posts: 2
Source only
Posts: 1
it makes sense to have only one game? lol. cod, tf2, css, MAYBE some l4d?
Posts: 4
I'm coming for teh pokemon
Posts: 19
Empire Earth or Age of Empire II for RTS
Posts: 18
I second Empire Earth and Age of Empire II
Posts: 3
I second Empire earth x2
Posts: 33
Pokemon and Sims 3
Posts: 7
You guys start installing pokemon
www.pokemongamesnow.com/ppc118.zip
www.pokemongamesnow.com/ppc118.zip
Posts: 7
@SolidMetalSnake: MW2 at this time does not support dedicated servers. A couple of requirements to make a decent tournament at any LAN event: (1) Some way to start and stop a local server, and (2) Sufficient time to for someone to create a competition setting and standardized rules.
MW2 not only won't have dedicated servers, but there won't be a way to create a competition mod.
@MrFox: The idea of an RTS tournament isn't a bad one, it's one that will take a long time to complete. Where a round in CoD4, CS:S or TF2 could be measured in minutes using settings like MR8 through MR12; even a single elimination match for an RTS with more than 8 participants in it would take longer than even an L4D tourney!
**BUT** that doesn't stop any participants from organizing a mini-BYOC tourney onsite, but non-sponsored (meaning no prizes allocated for the winners).
MW2 not only won't have dedicated servers, but there won't be a way to create a competition mod.
@MrFox: The idea of an RTS tournament isn't a bad one, it's one that will take a long time to complete. Where a round in CoD4, CS:S or TF2 could be measured in minutes using settings like MR8 through MR12; even a single elimination match for an RTS with more than 8 participants in it would take longer than even an L4D tourney!
**BUT** that doesn't stop any participants from organizing a mini-BYOC tourney onsite, but non-sponsored (meaning no prizes allocated for the winners).
Posts: 12
Well said
Posts: 4
.......The games that gain the most hours at Howies and their sponsored players are CoD4, CS:S and L4D. Howies local Cod4 tounraments alone bring in 30+ organised gamers.
Its rather apperent that Intel hasnt hosted a CEVO match set L4D tournament or they would know a match lasts about an hour....�Which isnt that long for the usual 2 hour long pub math.
-SABR, Howies Sponsored L4D Captain
Last modified on 11/4/2009 at 5:28 am
Its rather apperent that Intel hasnt hosted a CEVO match set L4D tournament or they would know a match lasts about an hour....�Which isnt that long for the usual 2 hour long pub math.
-SABR, Howies Sponsored L4D Captain
Last modified on 11/4/2009 at 5:28 am
Posts: 4
@SABR
I disagree.� For the Arizona Intel Lanfest, I was the tourney admin and yes, I agree with you, a match can last an hour.� But it really depends upon the teams playing.� Team Hausen was very organized and had a high level of communication.� In matches against an evenly matched team, then it was very near an hour.� For any lesser team going up against Team Hausen, the match length would be comparable to the skill difference, in as little as 10 minutes.� Team Hausen won the tourney.
And yes, the rules, maps and configurations were set to CEVO/UGC rules.
As a sidenote: UGC posted their rules before CEVO, and some of the CEVO verbage looks vaguely like UGC's verbage, down to a few comments and grammar errors.� Just saying....
The L4D tourney in Arizona lasted 9+ hours.� L4D is the only game so far, that does not have a way to define a round and match time limit.
~GameTraveler
Tourney Admin, Arizona DesertBash/Intel Lanfest - CoD4, TF2, UT3, L4D
Tourney Co-Admin, Sacramento Intel Lanfest - UT3
Last modified on 11/4/2009 at 8:56 am
I disagree.� For the Arizona Intel Lanfest, I was the tourney admin and yes, I agree with you, a match can last an hour.� But it really depends upon the teams playing.� Team Hausen was very organized and had a high level of communication.� In matches against an evenly matched team, then it was very near an hour.� For any lesser team going up against Team Hausen, the match length would be comparable to the skill difference, in as little as 10 minutes.� Team Hausen won the tourney.
And yes, the rules, maps and configurations were set to CEVO/UGC rules.
As a sidenote: UGC posted their rules before CEVO, and some of the CEVO verbage looks vaguely like UGC's verbage, down to a few comments and grammar errors.� Just saying....
The L4D tourney in Arizona lasted 9+ hours.� L4D is the only game so far, that does not have a way to define a round and match time limit.
~GameTraveler
Tourney Admin, Arizona DesertBash/Intel Lanfest - CoD4, TF2, UT3, L4D
Tourney Co-Admin, Sacramento Intel Lanfest - UT3
Last modified on 11/4/2009 at 8:56 am
Posts: 12
GameTraveler- UT3 and CSS:GG was epic up at Sacramento lan. Just side note.
Posts: 33
@GameTraveler
I guess that wasnt all that sarcastic as it was intended to be. I know all about AZ Lanfest. Watched the finals and lol'd. Im at the same skill level as Hausen and I can tell you that an L4D tourney that goes without a hitch will last 7 hours tops with a 16 team tourney. I dont believe there were that many teams at desert bash. I could be wrong.
Howies had its L4D tournament of 8 teams and lasted 4 hours with huge technical problems (restarts, restarts, restarts!)
Last modified on 11/4/2009 at 7:30 pm
I guess that wasnt all that sarcastic as it was intended to be. I know all about AZ Lanfest. Watched the finals and lol'd. Im at the same skill level as Hausen and I can tell you that an L4D tourney that goes without a hitch will last 7 hours tops with a 16 team tourney. I dont believe there were that many teams at desert bash. I could be wrong.
Howies had its L4D tournament of 8 teams and lasted 4 hours with huge technical problems (restarts, restarts, restarts!)
Last modified on 11/4/2009 at 7:30 pm
Posts: 4
@SABR
I wish there hadn't been any problems, but they weren't technical in nature. The tourney format was switched mid-way through from Rapid Ranker to a Double-elim--which took at least an hour to hammer out with all the team captains. The Rapid Ranker system had to split the teams into two divisions, and yeah, there were that many teams.
BTW, AFAIK, the tournament set up that I used at AZ, was the only one that made sure there was a standardized rule set and configuration in place. Other Intel Lanfests may or may not have even considered the CEVO rules.
That's about my only gripe with L4D, is being unable to define a round and match time limit. It can run as short or as long as it will depending up on the teams playing.
I wish there hadn't been any problems, but they weren't technical in nature. The tourney format was switched mid-way through from Rapid Ranker to a Double-elim--which took at least an hour to hammer out with all the team captains. The Rapid Ranker system had to split the teams into two divisions, and yeah, there were that many teams.
BTW, AFAIK, the tournament set up that I used at AZ, was the only one that made sure there was a standardized rule set and configuration in place. Other Intel Lanfests may or may not have even considered the CEVO rules.
That's about my only gripe with L4D, is being unable to define a round and match time limit. It can run as short or as long as it will depending up on the teams playing.
Posts: 12
I would like to see some more L4D. TF2 would be cool also. But, I'm here to make some points. People in the L4D comp. community know the game is about to die with the upcoming L4D2 (as well as SOME of L4Ds flawed gameplay). But come on! Let it go out with a bang by having an event for it at a good LAN like Lanfest! LANs not hosting L4D tourneys with great prizes are one of it's main dying reasons. I attended DESERTBASH with my friends and became good friends with HAUSEN [more on this later]. The way the tournament was organized, the tournament should have lasted like 4 hours at most. We played 1 map per match, CEVO settings; fairly simple. The finals were different, I don't remember exactly how they went. I was glad CEVO was used but the reasons the matches took as long as they did was from terribles not knowing how CEVO rules worked in Left 4 Dead. The first match we played was against some guys who probably just pubbed on the occassional Sunday night, while having brewskis. We wrecked them in no time with one man down using Louis[yes a bot, they had all 4 teammates. Also the friends I picked are pub stars and mainly play WoW with 1 CSS player
Posts: 6
^Post was cut off. In short:
How To Make an L4D Tourney Short:
1. Frustians Mod NOT Cevo. Look it up. It's pretty good. Make sure participating teams read up on it so they know what to expect.
2. Two maps not 1. Preferably maps 1,3[or 5] in a campaign.
3. Better organization and server setup
4. Single Elim. Maybe a best 2 out of 3 for the Grand Finals
Should be like 4 hours. I don't feel like typing the rest of what I had said now lol. All I know is I agree with SABR. I was at Howies Mesa tourney since I play for HAUSENS Lan Arizona team [picked up after Desertbash]. We could have finished that lan in 1.5 hrs had it not been for the crappy lag/server problems/ delays. Rolled kids in no time by the way with 500+ ping in EVERY match with CEVO (which takes way longer than Frustians).
Last modified on 11/5/2009 at 6:40 am
How To Make an L4D Tourney Short:
1. Frustians Mod NOT Cevo. Look it up. It's pretty good. Make sure participating teams read up on it so they know what to expect.
2. Two maps not 1. Preferably maps 1,3[or 5] in a campaign.
3. Better organization and server setup
4. Single Elim. Maybe a best 2 out of 3 for the Grand Finals
Should be like 4 hours. I don't feel like typing the rest of what I had said now lol. All I know is I agree with SABR. I was at Howies Mesa tourney since I play for HAUSENS Lan Arizona team [picked up after Desertbash]. We could have finished that lan in 1.5 hrs had it not been for the crappy lag/server problems/ delays. Rolled kids in no time by the way with 500+ ping in EVERY match with CEVO (which takes way longer than Frustians).
Last modified on 11/5/2009 at 6:40 am
Posts: 6
I wanted to say Frustians MOD cuz that shit is the beezkneez! BUT I think that the for the most part the people that do show up for L4D will either know how to play that MOD second nature or (and probably alot) of ametuer teams will go "WTF tier1s on BH4?!?!?! BS!". But I suppose it really wont make a difference.The team that is gonna win is gonna win regardless of the MOD.
I wish I had been able to play at the last L4D tourney at Howies. Play some sexy 500 ping finals with Hausen :}
Last modified on 11/5/2009 at 8:27 am
I wish I had been able to play at the last L4D tourney at Howies. Play some sexy 500 ping finals with Hausen :}
Last modified on 11/5/2009 at 8:27 am
Posts: 4
@Audix
I'll look up the mod.� But with the number of teams playing at DesertBash, even single elim would *NOT* have taken 4 hours or less.� Don't care how you stretch it or make it.� There still isn't a a round/match time limit to define.� Any round with two evenly matched teams can still create a round that lasts longer than 30 minutes.
Single-elim has got to be one of the *WORST* tournament set-ups at any event during any situation, period.� Even with a great team, if there's even *one* lucky situation where the lesser team comes out on top, then it sux, both for the tourney and for the team that lost.� Ideally, a round-robin format would be the best, if time permits.
Have no idea what happened at Howie's Mesa tourney, but would like to hear more about it.
Plus, at DesertBash (not Howie's Mesa Tourney) any settings were put in place because of the time available.� One map per match with the length of each match was about all the time that could be fit in.� Two maps per match, with the length of the matches, would have doubled the length of the entire tourney--you can't pick a match that was the shortest, in order to figure out the total time a tourney will take, you have to look at the longest a match can take and base time projections off of that.� Otherwise, you're just doing a lot of wishful thinking.
When you're up at 6a on Saturday, managing 3 different tournaments by 10a, still pushing an L4D tourney forward at 2a on Sunday, and then have to get a UT3 tourney running and finished in several hours is punishing enough.� I really wanted to get a few hours of sleep before driving back from Arizona to California by myself.� But the UT3 tourney didn't finish until 5a (Sunday), and I needed to be on the road by by 8a.
I'm all for tournaments with defined time limits.� L4D just isn't one of those games that makes tournament administration a joy.
P.S. Adding a full campaign to each match is a total *not in this lifetime unless you only have 2 (yes, only two) teams playing*. Sheesh, you would think that it's possible to have an entire L4D tourney with campaigns within an allocated 4-8 hour block of time. 1 map even with double-elim with 12+ teams is looking at more than 6 hours. If you don't think so, then you really need to admin your own tourney to understand. 2 maps is crazy, but a full campaign? Asking for more to fit into an L4D tourney is really asking for L4D to be dropped from a tourney list.
Last modified on 11/5/2009 at 10:20 pm
I'll look up the mod.� But with the number of teams playing at DesertBash, even single elim would *NOT* have taken 4 hours or less.� Don't care how you stretch it or make it.� There still isn't a a round/match time limit to define.� Any round with two evenly matched teams can still create a round that lasts longer than 30 minutes.
Single-elim has got to be one of the *WORST* tournament set-ups at any event during any situation, period.� Even with a great team, if there's even *one* lucky situation where the lesser team comes out on top, then it sux, both for the tourney and for the team that lost.� Ideally, a round-robin format would be the best, if time permits.
Have no idea what happened at Howie's Mesa tourney, but would like to hear more about it.
Plus, at DesertBash (not Howie's Mesa Tourney) any settings were put in place because of the time available.� One map per match with the length of each match was about all the time that could be fit in.� Two maps per match, with the length of the matches, would have doubled the length of the entire tourney--you can't pick a match that was the shortest, in order to figure out the total time a tourney will take, you have to look at the longest a match can take and base time projections off of that.� Otherwise, you're just doing a lot of wishful thinking.
When you're up at 6a on Saturday, managing 3 different tournaments by 10a, still pushing an L4D tourney forward at 2a on Sunday, and then have to get a UT3 tourney running and finished in several hours is punishing enough.� I really wanted to get a few hours of sleep before driving back from Arizona to California by myself.� But the UT3 tourney didn't finish until 5a (Sunday), and I needed to be on the road by by 8a.
I'm all for tournaments with defined time limits.� L4D just isn't one of those games that makes tournament administration a joy.
P.S. Adding a full campaign to each match is a total *not in this lifetime unless you only have 2 (yes, only two) teams playing*. Sheesh, you would think that it's possible to have an entire L4D tourney with campaigns within an allocated 4-8 hour block of time. 1 map even with double-elim with 12+ teams is looking at more than 6 hours. If you don't think so, then you really need to admin your own tourney to understand. 2 maps is crazy, but a full campaign? Asking for more to fit into an L4D tourney is really asking for L4D to be dropped from a tourney list.
Last modified on 11/5/2009 at 10:20 pm
Posts: 12
@BMFX
Heh, gee funny to see you in this thread. MR12 or MR15 isn't possible if the time is limited. If the tourney is supposed to fit into a 4 hour block of time (like at DesertBash), then MR6 or MR8 is more likely. Do the math, based upon 2 minute rounds. It becomes even less likely as more and more teams join the roster. MR12 = 50 minute match; MR6 = about 26 minutes not counting extra time for server changes, server restarts, getting teams into the correct server, and updating the tourney stats.
A double-elim tourney for 8 teams should be 3 + 1 (2) = about 2.5 hours, but this has yet to happen. People just don't move instantaneously and nothing is precise. Anything more than 8 teams and the tourney time length jumps to 4 hours easily. Nothing goes as planned, and *all* tournaments that I've ever had to help out with, have always lasted longer than even the most pessimistic projections.
Just keep in mind, that whatever settings are put into play, it affects all the teams equally.
Heh, gee funny to see you in this thread. MR12 or MR15 isn't possible if the time is limited. If the tourney is supposed to fit into a 4 hour block of time (like at DesertBash), then MR6 or MR8 is more likely. Do the math, based upon 2 minute rounds. It becomes even less likely as more and more teams join the roster. MR12 = 50 minute match; MR6 = about 26 minutes not counting extra time for server changes, server restarts, getting teams into the correct server, and updating the tourney stats.
A double-elim tourney for 8 teams should be 3 + 1 (2) = about 2.5 hours, but this has yet to happen. People just don't move instantaneously and nothing is precise. Anything more than 8 teams and the tourney time length jumps to 4 hours easily. Nothing goes as planned, and *all* tournaments that I've ever had to help out with, have always lasted longer than even the most pessimistic projections.
Just keep in mind, that whatever settings are put into play, it affects all the teams equally.
Posts: 12
Yea, no doubt the mr12 and mr15 take forever... we all ask for it regradless =). I can say with 100% posativeness, there will be atleast 6 - 8 top cod teams around. That to be said i do understand the time isuses expecially now with the under 18 not allowed after 10.
And yea no suprise i am around here and there still. Haven't missed to many lanfest events.
Last modified on 11/6/2009 at 4:57 am
And yea no suprise i am around here and there still. Haven't missed to many lanfest events.
Last modified on 11/6/2009 at 4:57 am
Posts: 90
i vote for COD4
Edit: I think mr10 would be a good choice for COD4, its not to long, and its not to short.
Last modified on 11/6/2009 at 10:16 am
Edit: I think mr10 would be a good choice for COD4, its not to long, and its not to short.
Last modified on 11/6/2009 at 10:16 am
Posts: 2
@Game
"...if there's even *one* lucky situation where the lesser team comes out on top, then it sux, both for the tourney and for the team that lost."
Kinda funny you say that. That's what ruled my team out to adavance to the Desertbash finals playing 1 map. The other team ran father than us and won. Pretty lame tbh. I agree with you, it's hard running tourneys and some games do take a lot of time. The thing with Frus's Mod and CEVO is there is a BIG difference. Frus makes you have to push farther and quicker through a map which would cut a matches time significantly. Trust me, it's way faster than CEVO. Balanced teams or not. Where as CEVO you can still waltz through a level with tier 2's, high on pills and chill at a 185 health bonus like nothing happened. Taking your sweet time at that. I agree it's hard to find a good time balance with left 4 dead but you can say the same with cs, cod, or any other game. What if a match crashes during a cs game? It can take just as much time to fix that match as long as it would take a normal l4d match vanilla without problems. Another point here is yes, some kids who might try to be the underdogs go to sign up and win might say, "WHATS THIS MOD BRAH. TIER 1's AW MAN". That is why you have the rules of the mod setup and make sure teams who want to compete read before they go, "This is dumb, dropping out." I know this is a tough game to manage, I still would like to see it. If it takes doing it the same method as it was done in desertbash then so be it. Just as long as you use Frustians. You will see a big difference in time. I'll help anyway possible to get a L4D Tourney going. Shoot me a message. I really want to compete in one more L4D lan before I mosey over to L4D2. There has to be something we can work out. Oh, If you want to hear about Howies I'll be happy to tell you. It was pretty funny actually. :]
"...if there's even *one* lucky situation where the lesser team comes out on top, then it sux, both for the tourney and for the team that lost."
Kinda funny you say that. That's what ruled my team out to adavance to the Desertbash finals playing 1 map. The other team ran father than us and won. Pretty lame tbh. I agree with you, it's hard running tourneys and some games do take a lot of time. The thing with Frus's Mod and CEVO is there is a BIG difference. Frus makes you have to push farther and quicker through a map which would cut a matches time significantly. Trust me, it's way faster than CEVO. Balanced teams or not. Where as CEVO you can still waltz through a level with tier 2's, high on pills and chill at a 185 health bonus like nothing happened. Taking your sweet time at that. I agree it's hard to find a good time balance with left 4 dead but you can say the same with cs, cod, or any other game. What if a match crashes during a cs game? It can take just as much time to fix that match as long as it would take a normal l4d match vanilla without problems. Another point here is yes, some kids who might try to be the underdogs go to sign up and win might say, "WHATS THIS MOD BRAH. TIER 1's AW MAN". That is why you have the rules of the mod setup and make sure teams who want to compete read before they go, "This is dumb, dropping out." I know this is a tough game to manage, I still would like to see it. If it takes doing it the same method as it was done in desertbash then so be it. Just as long as you use Frustians. You will see a big difference in time. I'll help anyway possible to get a L4D Tourney going. Shoot me a message. I really want to compete in one more L4D lan before I mosey over to L4D2. There has to be something we can work out. Oh, If you want to hear about Howies I'll be happy to tell you. It was pretty funny actually. :]
Posts: 6
I'm all ears, er, eyes.
I'm looking closely at Frustrian's mod, and both of you aren't the only ones to suggest it.
I'll have another event coming up before Lanfest MV, that I'll get a chance to use the mod at. (On Dec 5, 2009.)
As for the tourney set up at DesertBash, well, that requires a lot more work. The Rapid Ranker system's pre-requisiste is that all the teams need to be ranked by skill in order to properly seed the tournament. For the most part, that's not really possible. At which point, that's when all the team captains got together and voted on changing the tourney system over to a double-elim.
My preference for any tournament will always be Round Robin, and if Frustrian's mod pulls out the time length from L4D, then it just might work next time. Could probably have made it two divisions with Round Robin--that's a guaranteed set number of matches against another team equal to (the number of teams) - 1; 7 teams would be 6 matches. And then have the two division winners go head to head in campaign mode or something; I'd have to think about that last one. The finals at DesertBash had the final two teams do exactly that. And you could see the difference in the teams--one team communicated completely, and there was a focused silence at the other team. Go figure.
As for teams that drop out, well, who knows, there may be more than just a computer component on the line and they'll just lose out. Worse case, is that they get their pictures taken and it gets posted to a thread.
I'll have another event coming up before Lanfest MV, that I'll get a chance to use the mod at. (On Dec 5, 2009.)
As for the tourney set up at DesertBash, well, that requires a lot more work. The Rapid Ranker system's pre-requisiste is that all the teams need to be ranked by skill in order to properly seed the tournament. For the most part, that's not really possible. At which point, that's when all the team captains got together and voted on changing the tourney system over to a double-elim.
My preference for any tournament will always be Round Robin, and if Frustrian's mod pulls out the time length from L4D, then it just might work next time. Could probably have made it two divisions with Round Robin--that's a guaranteed set number of matches against another team equal to (the number of teams) - 1; 7 teams would be 6 matches. And then have the two division winners go head to head in campaign mode or something; I'd have to think about that last one. The finals at DesertBash had the final two teams do exactly that. And you could see the difference in the teams--one team communicated completely, and there was a focused silence at the other team. Go figure.
As for teams that drop out, well, who knows, there may be more than just a computer component on the line and they'll just lose out. Worse case, is that they get their pictures taken and it gets posted to a thread.
Posts: 12
If you watch some of hte L4D matches on Frustian MOD, youll see that it only takes about less than an hour to get through the matches.
Round Robin will work the best, hands down.
Round Robin will work the best, hands down.
Posts: 4
Round Robin sounds good to me with Frus. Mod. My friend Sam [who plays on the LAN team also] and I were just discussing LANcryption. We want to go there since it's 2 days after his birthday. Have a good old fashion roadtrip maybe win some stuff. Should be fun either way. Hopefully I can attend both events. I really want to go to each personally. With some L4D! 
Posts: 6
I totally agree about Round Robin being the best tourney setup. But for any event, it's typically the amount of time available that is the major factor. "...takes about less than an hour..." isn't a good number. You're not counting the time it takes to get teams to switch servers, the time to get people on the servers, the time for doing a server restart for good measure, etc.
If a match takes an hour, then round robin won't work unless the number of teams is small. MR8 can pull two CoD4 or CS:S matches in about an hour. When a match runs longer than 30 minutes and any event is less than 48 hours, you're looking at a tournament that is resource (servers, personnel, time) intensive.
Let me put this into perspective, the Arizona Lanfest/DesertBash only had 2 tournament admins. And there was only 36 hours for the event. And when you're trying to squeeze 3 different tournaments into the the time span, while there's raffles, breaks for meals, a switch toss, etc. that's really cutting the time close.
@Audix
The Intel Lanfest Mission Viejo has been moved into the January/February time frame. You'll have a chance to visit both, if that's what you want.
I just need to get Frustrian's Mod loaded and test it myself. How long each match takes, especially if it's longer than 30 minutes, is my single BIGGEST gripe about L4D. Otherwise, it would be a competition that would be easy to schedule and manage.
If a match takes an hour, then round robin won't work unless the number of teams is small. MR8 can pull two CoD4 or CS:S matches in about an hour. When a match runs longer than 30 minutes and any event is less than 48 hours, you're looking at a tournament that is resource (servers, personnel, time) intensive.
Let me put this into perspective, the Arizona Lanfest/DesertBash only had 2 tournament admins. And there was only 36 hours for the event. And when you're trying to squeeze 3 different tournaments into the the time span, while there's raffles, breaks for meals, a switch toss, etc. that's really cutting the time close.
@Audix
The Intel Lanfest Mission Viejo has been moved into the January/February time frame. You'll have a chance to visit both, if that's what you want.
I just need to get Frustrian's Mod loaded and test it myself. How long each match takes, especially if it's longer than 30 minutes, is my single BIGGEST gripe about L4D. Otherwise, it would be a competition that would be easy to schedule and manage.
Posts: 12
Jan. and Feb. is pretty good actually. Should have no problem. :] Let me know how the Frus. Mod testing goes.
Posts: 6
@Audix
I'm sure I will. I'm hopefully will actually have a direct dialogue with Frustian, as I know that he wants his mod to play a bigger part in competitive L4D gaming. Throwing it into the deep end of two events with local/regional and national level attention should help, and it definitely wouldn't hurt.
I'm sure I will. I'm hopefully will actually have a direct dialogue with Frustian, as I know that he wants his mod to play a bigger part in competitive L4D gaming. Throwing it into the deep end of two events with local/regional and national level attention should help, and it definitely wouldn't hurt.
Posts: 12
@Game
Thanks. I hope this works out.
Thanks. I hope this works out.
Posts: 6
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